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  1. Line Attributes in Computer Graphics - GeeksforGeeks

    Feb 15, 2023 · It is time to know about the types of lines that can be derived using the line attribute in computer graphics. Users can derive mainly three types of lines by playing with the attribute values of the lines.

  2. Points, Lines and Planes | GeeksforGeeks

    Jun 4, 2024 · We define a point as a location in 3-D or 2-D space that is represented using the coordinates. We define a line as a geometrical figure that is extended in both directions to infinity. Similarly, a plane is defined as the collection of all such lines, i.e. it …

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  3. Computer Graphics Curve in Computer Graphics - GeeksforGeeks

    Jun 25, 2024 · Use a function that states which points are on and off the curves. All lines: Ax+By+C=0. In three dimensions f (X,Y, Z) defines a surface. Any plane Ax+By+ +D=0, with constants a,b,c, and d. Curves in 3D are not so easily represented in implicit form. In general, we cannot solve for points that satisfy the implicit form.

  4. Drawing lines and circles - Computer Graphics - Computer

    Computers need to draw lines, circles and ellipses for a wide variety of tasks, from game graphics to lines in an architect's drawing, and even a tiny circle for the dot on the top of the letter 'i' in a word processor.

  5. Line Representations in Computer Graphics: Algorithms and …

    May 21, 2024 · Lines are fundamental geometric primitives in computer graphics, often represented by mathematical equations or digital approximations. They play a crucial role in rendering images, creating shapes, and defining boundaries in graphics applications.

  6. The Line drawing algorithm is a graphical algorithm which is used to represent the line segment on discrete graphical media, i.e., printer and pixel-based media.

  7. Bresenham's line algorithm is a line drawing algorithm that determines the points of an n dimensional raster that should be selected in order to form a close approximation to a straight line between two points

  8. One of the fundamental tasks in 2D computer graphics is 2D line drawing: How to render a line segment from (x1, y1) to (x2, y2)? What about horizontal vs. vertical lines? Does this need floating point operations? What does this formulation provide us …

  9. Geometry for Computer Graphics - 3D Renderer

    Mar 14, 2019 · In this article we're going to look at some of the basic geometric constructs we commonly use in computer graphics, with an emphasis on those for real-time graphics and games. Geometry is a large and exciting topic, but we're only going to touch on a few interesting aspects in this intro article.

  10. Computer Graphics Curves - Online Tutorials Library

    Explore the various types of curves in computer graphics, including Bézier and B-spline curves, their applications, and mathematical representations.