
Karen Laur - Half-Life Wiki
Karen Laur is an artist and designer who worked for Valve from January 1997 to March 1999.[2] Karen has contributed to Starwave Corporation's Castle Infinty and Eastwood, and Activision's Zork Nemesis. She was the sole creator of Materia Prima, a …
Karen Laur - Combine OverWiki, the original Half-Life wiki and …
Karen Elizabeth Laur is an artist and designer who worked for Valve on Half-Life. Laur graduated from the University of Massachusetts Amherst in 1987, with a Major in Anthropology/Equine Studies. She has contributed to Starwave Corporation's Eastwood (1995) and Castle Infinity (1996), and Activision's Zork Nemesis (1996). [1]
All of Half-Life's textures were created by a single person, new …
Nov 18, 2023 · Chief among the revelations within is that all of Half-Life's textures were created by a single person, Karen Laur. Here's the documentary, produced in partnership with Danny O'Dwyer's Secret Tape:
Half-Life 1 and 2 - Where the developers are now : r/Games - Reddit
Karen Laur worked on Half-Life. Laur was a texture artist at Valve before leaving 1999. She next joined There Inc in 2001 which turned into Forterra Systems in 2002. Laur worked as art director until the end of 2009 and in 2010 joined Subutai Corporation where she worked as art director before becoming VP of game development.
The Early Days of Valve from a Woman Inside - Medium
Aug 19, 2024 · I was hugely disappointed when Valve released a video in 2023 about the creation of Half-Life where one of the people interviewed, Karen Laur, a wonderfully talented texture artist, talked...
Valve's 3D artist shares numerous original texture sources and …
Jan 25, 2021 · Valve’s 3D artist, Karen Laur, has shared numerous original texture sources and photo references for the first classic Half-Life. This texture reference pack is 510MB in size, and you can find...
25 Years of Half-Life: The Untold Story of Valve's Flagship Game
Nov 27, 2023 · Karen Laur, an artist involved in Half-Life development, revealed that the game's setting drew inspiration from Eastern Washington, specifically the high desert near Ellensburg and the Columbia Gorge.
Karen Laur - MobyGames
Karen Laur created all the textures for Half-Life (1998) at Valve Corporation.
does anyone know who created/drew the wall/floor textures for
All the textures were created by a woman name Karen Laur, and I believe they’re a mixture of photos and paintings. She is extremely talented and still works in the industry. She’s featured in the recent documentary.
All of Half-Life's textures were created by a single person ... - Reddit
Admittedly, how it was presented in the documentary was a little confusing. It's not only stated but emphasized in the first half that Laur was responsible for all the textures. Then, towards the end of the documentary, it casually states otherwise.