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Abstract: We address the problem of computing the aspect graph of a polyhedral object observed by an orthographic camera with limited spatial resolution, such that two image points separated by a ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers, many game developers have never created GLSL code from scratch. The ...
Took the core logic from Simulation codebase and refactored. Migrated to TypeScript and using Zustand. Put in shader features, so users can put shaders on their models.