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  1. Manual: Create components with scripts - Unity

    To customize and add to the components in the Editor, you can write your own scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.

  2. Editor Scripting - Unity Learn

    Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.

  3. Unity - Manual: Creating components with scripting

    Scripting (or creating scripts) is writing your own additions to the Unity Editor’s functionality in code, using the Unity Scripting API. When you create a script and attach it to a GameObject, the script appears in the GameObject’s Inspector just like a built-in component.

  4. Unity - Manual: Creating components with scripting

    In technical terms, any script you make compiles as a type of component, so the Unity Editor treats your script like a built-in component. You define the members of the script to be exposed in the Inspector, and the Editor executes whatever functionality you’ve written.

  5. How to add components using script in Unity - VionixStudio

    Sep 22, 2021 · In this tutorial, we will see how to add a new component to a game object using script and also how to access and modify the existing components. Adding component using script Adding component to a game object during gameplay, is not the right way to …

  6. Manual: Creating components with scripting - Unity

    In technical terms, any script you make compiles as a type of component, so the Unity Editor treats your script like a built-in component. You define the members of the script to be exposed in the Inspector, and the Editor executes whatever functionality you’ve written.

  7. Manual: Create custom Editors with IMGUI - Unity

    To speed up application development, create custom editors for components you commonly use. This page shows you how to create a simple script to make GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components ...

  8. [solved] creating an @editor script that adds components

    Nov 18, 2009 · A free editor script to add components by name to a selection of multiple objects

  9. GetComponent in an editor script. - Unity Discussions

    Feb 8, 2016 · I want to be able to get the components of a Transform that an editor script is attached to so I can draw a wire radius within the editor. I have the following code but obviously (MonoBehaviour)target will not work because it is only for selected GameObject in the hierarchy.

  10. Creating components with scripting - Unity Manual

    Scripting (or creating scripts) is writing your own additions to the Unity Editor’s functionality in code, using the Unity Scripting API. When you create a script and attach it to a GameObject, the script appears in the GameObject’s Inspector just like a built-in component.

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