
Events | Documentation - Roblox Creator Hub
Events are occurrences within your experience that you can listen for and respond to. Many Roblox services and objects have built-in events that automatically fire in response to specific actions or changes. For example, a player's Character touching a BasePart automatically fires …
Scripting | Documentation - Roblox Creator Hub
Scripts are plain text files that let you add custom, dynamic behavior to your experiences. You can use scripts to trigger in-game events, respond to player input, save player data, create leaderboards, spawn enemies, control NPC behavior, and much, much more.
Remote events and callbacks | Documentation - Roblox
You can use a Script to trigger an event on a client by calling the FireClient() method on a RemoteEvent. The first argument for FireClient() is the Player object of the client that you want to respond to the event, and additional arguments pass to the client with certain limitations.
Event Sequencer | Documentation - Roblox Creator Hub
Event Sequencer is a powerful framework for building live, cross-server events and cutscenes.
Bindable events and callbacks | Documentation - Roblox
BindableEvent and BindableFunction objects let you bind behaviors between scripts on the same side of the client-server boundary and communicate a specific desired outcome for in-experience actions. The most common use case for bindable events is for experiences that have a round-based structure.
Script capabilities | Documentation - Roblox Creator Hub
Script capabilities is a system that offers control over actions that scripts can perform inside the DataModel subtree. It provides better control over experience scripts rather than being an "all or nothing" system where any script can do anything that other scripts can.
Experience events and updates | Documentation - Roblox
The following sections detail how you can promote events and how events are discoverable by players on the Roblox platform. Event details page All published events feature an event details page which you can share with players on and off platform.
RBXScriptSignal | Documentation - Roblox Creator Hub
The RBXScriptSignal data type, more commonly known as an Event, provides a way for user-defined functions, called listeners, to call when something happens in the game. When an event happens, the RBXScriptSignal fires and calls any listeners that are connected to it.
Code samples | Documentation - Roblox Creator Hub
The following samples show you how to carry out common scripting tasks in Roblox. Where applicable, corresponding 3D objects or models are provided. You can import the samples directly into your inventory where you can view them in the Studio Toolbox or …
Eventos | Documentação - Central de Criadores Roblox
Devido ao número enorme de eventos e arquitetura cliente-servidor, o scripting do Roblox é muitas vezes referido como event- driven. Essa abordagem difere de muitos outros motores de jogos, que enfatizam a execução de código em uma base de Frame-by-Frame.