
Learning Modern 3D Graphics Programming - GitHub Pages
Why Read This Book? I. The Basics. 1. Hello, Triangle! 2. Playing with Colors. II. Positioning. 3. OpenGL's Moving Triangle. 4. Objects at Rest. 5. Objects in Depth. 6. Objects in Motion. 7. World in Motion. 8. Getting Oriented. III. Illumination. 9. Lights On. 10. Plane Lights. 11. Shinies. 12. Dynamic Range. 13. Lies and Impostors. IV. Texturing.
Programming in 3 Dimensions: 3-D Graphics, Ray Tracing, and …
Jan 1, 1992 · This book provides a detailed look at 3-D graphics and modeling, plus discussion of popular ray tracing methods and computer animation. It contains the techniques and C source code you need to develop 3-D model graphics and stimulating ray-traced imagery.
- Reviews: 1
- Author: Christopher D. Watkins, Larry Sharp
HW140701/Book-list-of-computational-geometry-and-computer-…
Some people say that computer graphics generally includes geometry, rendering and simulation. Others say that computer graphics mainly includes modeling, rendering, animation and human-computer interaction. In this book list, I want to summarize the books that can be read from two aspects: computational geometry and computer graphics.
Foundations of 3D Computer Graphics (Mit Press) - amazon.com
Jul 13, 2012 · Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics.
- 3.5/5(17)
3D Graphics Programming: Games and Beyond - amazon.com
Jan 1, 2000 · Describing both theoretical and practical issues, the book examines thoroughly the underlying mathematical principles of 3D graphics. It gives code examples and illustrations of vital concepts using an included library, which is well commented, easy to examine, change or use.
- 4.2/5(14)
Programming in 3 Dimensions: 3-D Graphics, Ray Tracing, and …
Dec 31, 2014 · Programming in 3 Dimensions: 3-D Graphics, Ray Tracing, and Animation/Book and Disk by Christopher D. Watkins; Larry Sharp
PacktPublishing/3D-Graphics-Rendering-Cookbook - GitHub
This book covers the following exciting features: Improve the performance of legacy OpenGL applications; Manage a substantial amount of content in real-time 3D rendering engines; Discover how to debug and profile graphics applications; Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL
Foundations of 3D Computer Graphics - Penguin Random House
This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping.
Foundations of 3D Graphics Programming - Springer
Supreme reference on JOGL programming, with extensive and complete examples; Also covers Java3D, with detailed example programs; Serves as an ideal shortcut to 3D graphics theory; Written by a recognized leader in 3D graphics, virtual experiences and statistical data visualization, based on years of teaching and research experience
Foundations of 3D Computer Graphics: | Guide books - ACM …
Jul 13, 2012 · Three-dimensional (3D) computer graphics use a 3D representation of geometric data stored in a computer to perform calculations and render 2D images. The basic concepts of 3D computer graphics are explained in this book, which contains 23 …