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Creating a Mario game in JavaScript involves using HTML5 Canvas for rendering and JavaScript for game logic. Below is an example of how to set up a basic Mario game.
Example
<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>Mario Game</title><style>canvas {display: block;margin: 0 auto;background: #5c94fc;}</style></head><body><canvas id="gameCanvas" width="800" height="400"></canvas><script>const canvas = document.getElementById('gameCanvas');const ctx = canvas.getContext('2d');const mario = {x: 50,y: 300,width: 40,height: 40,speed: 5,dx: 0,dy: 0};function drawMario() {ctx.fillStyle = 'red';ctx.fillRect(mario.x, mario.y, mario.width, mario.height);}function clear() {ctx.clearRect(0, 0, canvas.width, canvas.height);}function newPos() {mario.x += mario.dx;mario.y += mario.dy;detectWalls();}function detectWalls() {if (mario.x < 0) {mario.x = 0;}if (mario.x + mario.width > canvas.width) {mario.x = canvas.width - mario.width;}if (mario.y < 0) {mario.y = 0;}if (mario.y + mario.height > canvas.height) {mario.y = canvas.height - mario.height;}}function update() {clear();drawMario();newPos();requestAnimationFrame(update);}function moveRight() {mario.dx = mario.speed;}function moveLeft() {mario.dx = -mario.speed;}function moveUp() {mario.dy = -mario.speed;}function moveDown() {mario.dy = mario.speed;}function keyDown(e) {if (e.key === 'ArrowRight' || e.key === 'd') {moveRight();} else if (e.key === 'ArrowLeft' || e.key === 'a') {moveLeft();} else if (e.key === 'ArrowUp' || e.key === 'w') {moveUp();} else if (e.key === 'ArrowDown' || e.key === 's') {moveDown();}}function keyUp(e) {if (e.key === 'ArrowRight' ||e.key === 'd' ||e.key === 'ArrowLeft' ||e.key === 'a' ||e.key === 'ArrowUp' ||e.key === 'w' ||e.key === 'ArrowDown' ||e.key === 's') {mario.dx = 0;mario.dy = 0;}}document.addEventListener('keydown', keyDown);document.addEventListener('keyup', keyUp);update();</script></body></html> A javascript clone of Super Mario Bros. for the NES - GitHub
- -Scaling sprites makes them appear with awkward borders. Some fiddling helps t…
- All of the features to be implemented are the actual features of the game! Namely…
- And more levels!
- Also, it should be pos… See more
GitHub - tylerreichle/mario_js: Super Mario Bros. Level …
Mario JS was build using the following technologies: Vanilla JavaScript used for overall game structure and logic. Minified version of jQuery used to detect user input.
Super Mario 64 javascript
Super Mario 64 JavaScript | Made by Chase Wicklund (@jscraft on repl.it) revived to github by @ripjaw1219 What is Super Mario 64? Super Mario 64 is a 3D platformer game released for …
GitHub - Aviral-sam/Mario: Creating a classic Mario …
Creating a classic Mario game using HTML, CSS, and JavaScript is a fun and educational project that combines the nostalgia of the iconic game with modern web development techniques. These technologies allow developers to …
JavaScript Super Mario Bros Game - CodePal
Learn how to create a Super Mario Bros game using JavaScript. This tutorial will guide you through the process of building a game that lets you play as Mario, increase your score, …
Infinite Mario - JavaScript
i would turn down volume otherwise you will be killed by the jump noise - also it's S to jump and select
Super Mario Bros JS - GitHub Pages
Mario JS. Controls Move Left: ⇦ / A Move Right: ⇨ / D Jump: ⇧ / W / Spacebar. Tyler Reichle ...
Infinite Mario Bros - Replit
Infinite Mario in HTML5 & JavaScript - using Canvas and Audio elements. My favorite game in school was Mario Bros. You can now play it on Replit! Credits: https://github.com/robertkleffner/mariohtml5. Imported using Replit Github …
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