
Java 3D Programming: Selman, Daniel: 9781930110359: Amazon.com: Books
Feb 1, 2002 · Starting with the basics of 3D graphics programming, the book moves quickly on to the heart of the Java 3D API, the Scenegraph. The author does a good job of explaining this key class and how to use it to create 3D scenes.
- 4.4/5(12)
Java 3D Programming : Daniel Selman : Free Download, Borrow, …
Feb 15, 2021 · Java 3D is a client−side Java application programming interface (API) developed at Sun Microsystems for rendering interactive 3D graphics using Java. Using Java 3D you will be able to develop richly interactive 3D applications, ranging from immersive games to scientific visualization applications.
Foundations of 3D Graphics Programming: Using JOGL and …
Sep 11, 2008 · Written by a leader in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming.
- 3.8/5(3)
Foundations of 3D Graphics Programming: Using JOGL and …
Jan 1, 2006 · This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications.
Foundations of 3D Graphics Programming - Springer
Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications.
Fundamentals of Computer Graphics with Java, OpenGL, and JOGL
This book covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models, provides a perfect foundation for programming computer graphics using Java.
Java 3D Programming - Manning Publications
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations.
Computer Graphics Programming in OpenGL with Java | Game …
Install and configure Java and OpenGL libraries. Implement the OpenGL graphics pipeline in Java. Build and animate 3D objects and scenes. Apply mathematical foundations for 3D graphics. Manage textures, lighting, and shadows. Simulate water and implement ray tracing and VR.
Java 3D Programming - PUC-Rio
Java 3D is a client-side Java application programming interface (API) developed at Sun Microsystems for rendering interactive 3D graphics using Java. Using Java 3D you will be able to develop richly interactive 3D applications, ranging from immersive games to …
Java 3D programming | Guide books - ACM Digital Library
The book starts by introducing the basic 3D graphics concepts and terminology, and proceeds, through a comprehensive set of programming examples, to illustrate the techniques, features, work-arounds, and bug fixes for practical Java 3D work.