
Sound and music | Documentation - Roblox Creator Hub
Sound effects and music enhance your experiences and make them more immersive. You can import your own audio assets or search for free-to-use audio in the Creator Store, play audio through Sound or objects, and enhance audio playback through dynamic effects. Audio assets
Audio assets | Documentation - Roblox Creator Hub
You can find a wide variety of free‑to‑use audio assets in the Toolbox, or you can import audio assets that you're certain you have permission to use, such as audio files you make yourself. The asset privacy system automatically ensures that the IDs of your imported audio can't be accessed by users without the proper permissions.
Sound | Documentation - Roblox Creator Hub
An object that emits sound. This object can be placed within a `Class.BasePart` or `Class.Attachment` to emit a sound from a particular position within a place or world, or it can be attached elsewhere to play the sound at a constant volume throughout the entire place.
Sound objects | Documentation - Roblox Creator Hub
Roblox assigns each audio asset a unique ID that you can assign to Sound objects to play a specific sound effect or music track. You can either set this audio to play automatically at runtime, or trigger it to play from scripts .
Dynamic effects | Documentation - Roblox Creator Hub
Dynamic effects modify or enhance the audio of individual Sound objects or an entire SoundGroup. You can apply these effects to make your audio more immersive within your experience, such as using ReverbSoundEffect in large rooms to make them feel massive.
SoundService | Documentation - Roblox Creator Hub
Sets the listener used by the client, meaning the point from which audio in the experience is "heard" by the player. For Sounds parented to a BasePart or Attachment, the listener influences the volume and left/right balance of a playing sound.
Sound groups | Documentation - Roblox Creator Hub
A SoundGroup is an audio mixer that groups multiple audio objects, such as Sound objects or additional SoundGroups, allowing you to control the volume and dynamic effects properties of multiple audio signals at once. Useful applications include:
AudioListener | Documentation - Roblox Creator Hub
AudioListener records an audio stream from its surrounding AudioEmitters in the 3D world. It provides a single Output pin which can be connected to other pins via Wires. If the parent is an Attachment, Camera, or PVInstance, the parent's world CFrame will be used for listening.
AudioFilter | Documentation - Roblox Creator Hub
AudioFilter adjusts the frequency content of audio streams. It provides one Input pin and one Output pin which can be connected to/from by Wires. AudioFilter uses its FilterType, Gain, and Q properties to determine what to do around a particular cutoff Frequency.
AudioDeviceInput | Documentation - Roblox Creator Hub
AudioDeviceInput produces audio streams from physical devices, such as microphones. It provides a single Output pin which can be connected to other pins via Wires . AudioDeviceInput has properties for selecting which Player is producing the stream, and controlling whether or …