
OpenGL move object and keep transformation - Stack Overflow
Oct 9, 2017 · You can pre-multiply a translation matrix to the projection matrix, resulting in the the effect of moving the object around after perspective was applied. Conceptually, this will result …
c++ - Move an Object (OpenGL) - Stack Overflow
Mar 6, 2013 · To move a ship from A to B in δt seconds (starting at t 0), you simply draw it at A + (B - A)(t - t 0)/δt (where t is the current time) on each frame until t = t 0 + δt. Note that this …
Moving objects in OpenGL - Stack Overflow
Feb 1, 2014 · I would like to move a ball, I think there are two ways move an object in OpenGL: Let each object has a unique glViewPort , then change the origin of it to move the object. Let …
Basic Transformations in OPENGL - GeeksforGeeks
Sep 19, 2023 · 1. Translation: Translation refers to moving an object to a different position on the screen. Formula: X = x + tx Y = y + ty where tx and ty are translation coordinates The OpenGL …
How to move an object in OpenGL with keyboard arrow key controlling
Aug 19, 2017 · Hi, today the motive of the tutorial is to make a moving object in OpenGl which can be controlled by keyboard (arrow keys). In further tutorial this object will be replaced by an …
Move an Object in OpenGL C++ - Towards Dev
Mar 29, 2023 · To create movement in an OpenGL application, update the position and orientation of objects in the scene, then redraw the scene with the updated parameters. We …
Interactive Techniques in Three-dimensional Scenes (Part 1): Moving …
Apr 7, 2009 · Turn on Move Object Mode: Click on the Move Object button. Constrain Object Movement: Select the plane from the drop down menu list that object movement will be …
Chapter 3. OpenGL's Moving Triangle - GitHub Pages
The simplest way one might think to move a triangle or other object around is to simply modify the vertex position data directly. From previous tutorials, we learned that the vertex data is stored …
LearnOpenGL - Transformations
With a translation matrix we can move objects in any of the 3 axis directions (x, y, z), making it a very useful transformation matrix for our transformation toolkit. Rotation. The last few …
c++ - Moving a shape / object in modern opengl - Stack Overflow
Oct 30, 2014 · If you want to move to objects different like the first to the right and the 2nd to the left, you will need two different Modelview matrices. In my shaders I am doing it like this: …
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