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  1. Lighting Cues in Scripts - ControlBooth

    Oct 21, 2017 · In my lighting script, I'll first underline any specific words or phrases in the text that are lighting indicators (time of day, practicals, adjectives like "bright" or "warm" etc.) Then I'll write my own notes anywhere there is room.

  2. Lighting Tutorial - How to use Lighting - Community Tutorials ... - Roblox

    Oct 12, 2020 · The lighting service can be indexed by scripts in the following ways: game.Lighting game:GetService("Lighting") -- (Recommended Version) It can also be viewied in the Explorer tab below Players. Properties. This part is probably the …

  3. How To Create a Lighting Cue Sheet | Illuminated Integration

    Feb 4, 2022 · If you want to learn how to write lighting cues, you can start with spreadsheet software and the performance script. Using a new spreadsheet, create five columns and include the following: Cue numbers: In the first column, list every lighting cue from your production in subsequent order while referencing the script.

  4. LX Cues – Theatrecrafts.com

    Write the cues in the following way: LX Q 1 GO (LX stands for Electrics, and nowadays means lighting; Q is the cue number. GO is the action word that means this is the exact point when the lighting change should happen). Don’t forget the house lights / preset.

  5. grandMA2 Plugins & Lua Scripts - MA Lighting Forum

    Mar 3, 2016 · In Lua you will use io.read () for that, with MA2 API we use gma.textinput ()--]] gma.echo (text,'MA share-net we Salute you!') -- [ [But I want to make MA commands! The cmd API is gma.cmd. And here we also use contermination (..) to glue text and variables together. Have a look at the simplicity of the variables here.

  6. Multiple lights, how do i get all of the lights in a script

    Mar 18, 2022 · light.Enabled = bool. end end end end end end. Here’s a short function that you can use to toggle all of the lights on and off.

  7. The Lighting Command Language | QLab 4 Documentation

    QLab 4 uses a textual light command language which you can use to control your lighting instruments. At its core, every light cue contains a plain block of text which is interpreted as this command language.

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  8. Simple Staged Lighting - FiveM Releases - Cfx.re Community

    Aug 12, 2023 · JS_StagedLighting is a simple script designed to manage the lights for staged vehicles that utilize extras for their different stages. Open config.lua and configure for your vehicle (refer to config section below for help). Enter the game and test. Default keybind is Numpad 2 (Clientside changeable, Default configurable)

  9. How do I make fog appear in a certain area? : r/robloxgamedev - Reddit

    Nov 4, 2021 · for now it looks terrible since it will just instantly make the fog appear instantly, we can make it smoother with tween service local Brick = script.Parent local Lighting = Game.Lighting

  10. Glow lights with for loops | Documentation - Roblox Creator Hub

    In the Explorer > Lighting > change ClockTime to 0. Create a new part or model named Lamp. Select Lamp, and add a light, such as a PointLight or SpotLight. You'll work with the brightness property of the light to create a glowing lamp. In Lamp, add a new script named GlowScript.

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