
Organizing scripts in groups | Visual Scripting | 1.5.2 - Unity
Right-click on a group and select Delete (Section) to delete the group. Use the graph inspector to provide a comment and a custom color to your group. The comment is only visible in the inspector. Report a problem on this page.
Create node groups | Visual Scripting | 1.7.8 - Unity
After you've created a node group, you can add nodes to your Script Graph, create and add variables, or add a Subgraph.
Option to minimize or expand Groups in Visual Scripting
Oct 21, 2023 · All the Units inside the Group would be packed away, allowing us to view only the header on each Group with its name; the relevant conncetions all temporarily attatching to the Group box’s header whilst minimized. Here’s a rough mock-up of what I’m suggesting. I do something similar using Subgraphs!
The interface | Visual Scripting | 1.7.8 - Unity
To display or hide the Graph Inspector, select Graph Inspector () from the toolbar. To move the Graph Inspector to the other side of the Graph window, select either Dock Right () or Dock Left ().
c# - Hiding a UI panel from script in unity - Stack Overflow
Feb 28, 2015 · Attach a canvas group to your parent object, the panel, in your code access the canvas group component and set its alpha to 0 on whatever your trigger may be. This hides the canvas element and all its children but is still active in the scene. Reset it …
Organizing Script Graphs - Unity Engine - Unity Discussions
Jun 28, 2024 · I’m building some custom Units for our designers to use so I want them organized neatly in folders so their purpose is clear. This is easy to do when writing custom Units in C# using the UnitCategory attribute. However when creating SubGraphs they all pile up in the Graphs folder in the Fuzzy Finder.
Hiding/Unhiding group of GUI Text in Unity - Stack Overflow
Jul 4, 2014 · The easy way is to just activate and deactivate the game object that holds all the GUI Text objects. I have created a empty GameObject to contain GUI Text objects, how can I make them hidden? Will I use the renderer or will I just one by one pick those GUI Text objects and set its active to false?...
Hide/Unhide object in Unity3D via script - Stack Overflow
Aug 31, 2014 · at some point i want to unhide it and trigger the animation, i know how to trigger the animation. and the only way i found to hid object is to set it like : SetActive(false); it does hide is, but when i am trying to access it later in the script with GameObject.Find("gameObjectName");
Odin Inspector and Hiding Groups? : r/Unity3D - Reddit
Jul 9, 2017 · I was wondering if anyone who has been using it knew if there was a way of hiding full groups from within the Inspector? More specifically, I know that we can now use [BoxGroup ()] or similar options to specify the group, and [ShowIf ()] to show variables.
Show/Hide Canvas Group Subgraph by Munchmo - Itch.io
Apr 28, 2022 · This subgraph allows you to quickly and easily show or hide a canvas group. To Install: Right-click an empty area in your project window. Select Import Package > Custom Package from the context menu. Find and open the ShowHideCanvasGroup unitypackage file then click Import on the window that opens. To Use: Attach node appropriately.
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