
Network ownership | Documentation - Roblox Creator Hub
In experiences with complex physics interactions or in cases where you need to assign direct control, you can set ownership through a server-side call to BasePart:SetNetworkOwner ().
Network ownership for beginners - How to handle physics on the ... - Roblox
Dec 27, 2020 · Network owner is the BasePart’s physics handler. Any movements the BasePart makes, is handled by the network owner. The network owner could either be the server, or one of the players.
BasePart:SetNetworkOwner | Documentation - Roblox Creator Hub
Sets the given player as network owner for this and all connected parts. When playerInstance is nil, the server will be the owner instead of a player. Parameters
SetNetworkOwner is not a valid member of model - Roblox
Mar 31, 2020 · I don’t believe :SetNetworkOwner () is a member of a model, you will have to run it on a basePart. If I run it on a basepart will this still prevent players from manipulating ownership and making it fly around my city? car example.rbxm (40.3 KB)
How to :SetNetworkOwner of model? - Scripting Support - Roblox
Mar 9, 2025 · Assuming the model is one entity all joined together, you can simply set the network owner of the primary part, and it will set the whole model automatically. Adding on to metatablecat’s reply (the solution): wheels, hinges, etc are …
How to set Network ownership on NPC - Scripting Support - Roblox
Jun 6, 2021 · This might be a bit more safe: local function setNetworkOwnerOfModel (model, networkOwner) for _, descendant in pairs (model:GetDescendants ()) do -- Go through each …
Question regarding SetNetworkOwner() - Scripting Support - Roblox
Apr 3, 2024 · To set a Part’s network owner to the server, you’ll need to use Part:SetNetworkOwner(nil) like @lavasance correctly suggested, but I’d like to mention that the SetNetworkOwner method can only be used by server Scripts. Attempting to do so in a client-sided script would result in the error: Network Ownership API can only be called from the Server.
What is :SetNetworkOwner()? - Scripting Support - Roblox
Aug 7, 2020 · Learn how the Roblox engine utilizes network ownership to improve physical responsiveness for players. In Roblox, physics are simulated either on the server or on your …
How can I properly utilize :SetNetworkOwner() with welded ... - Roblox
May 20, 2020 · Well yes, but this is a totally different case. You can call SetNetworkOwner() on all BasePart s in the parent model, I believe. for _,d in pairs (Character:GetDescendants()) do if d:IsA('BasePart') then . d:SetNetworkOwner(game.Players.NewOwner) end end. Obviously, don’t use the preset variables. To undo, do:
How To Use SetNetworkOwner - Scripting Support - Roblox
Nov 25, 2020 · Learn how the Roblox engine utilizes network ownership to improve physical responsiveness for players. Basically if you are making vehicles that players can use, you should set the network ownership to the player, so their computer does all the physics instead of the server. It makes the usage of vehicles smoother and less heavy on server.
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