
Performance: Particles vs Objects for ammo : r/Unity3D - Reddit
May 2, 2016 · Does anyone have experience with the performance differences with particles vs sphere GameObjects as ammunition? I was playing around with particles this weekend and …
Shooting projectile : GameObject or Particles - Unity Discussions
Feb 5, 2019 · If you were gonna do a style of game that would require possibly hundreds of bullets on screen at once, like a Danmaku/Manic-Shooter, particle systems are probably better …
what is more memory intensive in Unity: 100 GameObjects with ...
Feb 16, 2022 · Particles are much more lightweight than full-fledged game objects. So using the standard particle system (or even better: visual effects graph) will likely get better results than …
How to make a weapon with projectiles and weapon effects (fps) in unity?
Jun 17, 2023 · I tried to make a weapon that shoots from the barrel of a model, but you can't fool logic, well, respectively, if you release bullets from the camera, it doesn't look right. (c# unity)
Maximizing Your Unity Game's Performance - CG Cookie
Apr 26, 2017 · There are many ways to improve the performance of a game that are specific to only one genre or style, but I hope this general overview of common performance tweaks will …
Projectiles in FPS games - OpenGL - Game Development Stack …
Mar 17, 2018 · In first-person shooters, ranged weapons are typically divided into at least two categories: Hitscan - an instantaneous raycast collision test. Projectile - a dynamic object with …
For Weapon, Which Is Better? GameObject Projectiles Or Raycasts?
I'm thinking of making an FPS demo project, so I'm wondering which form of shooting mechanic is better. I would like to have my own custom particle effects for my weapons' ammunition. …
Raycast and Projectile-based Gun Shooting Script for Unity
From raycasting's precision to the realistic interactivity of physics projectiles, Unity offers diverse ways to craft shooting mechanics. Choosing the most appropriate method hinges on the …
Hitscan (raycasting hits) vs Projectile simulation - Unity Engine ...
Jun 18, 2015 · I have done a bit of googling around this and it seems there are two approaches - Hitscan Basically raycasting hits which is much easier performance wise. However you lose …
Choosing Between Raycasting and Collider-Based Collision for
Nov 2, 2024 · In Unity 3D, when developing a first-person shooter (FPS) game, selecting between Raycasting and Collider-Based Collision depends on how you want to handle bullets or hit …
- Some results have been removed