
UDK: Lightmapping Basics and 18 Important Principles for Creating …
Lightmaps are very important part of game environment production in UDK. The quality of baked lighting and shadows in your map depend on it. Lightmaps determine how your models are lit, …
In-depth: Photon mapping and baking light maps - Game …
Jul 3, 2012 · In this reprinted #altdevblogaday in-depth piece, game programer Simon Yeung shares an overview on how to bake light maps of indirect lighting data by sampling from the …
The light map technology in 2D game development - Medium
Jul 15, 2024 · The light maps allow us to build up dynamic lighting systems for the game scenes which can contain multiple light sources. It is one of the most suiting lighting technologies for …
Light Mapping - Theory and Implementation - flipcode
This document explains / demonstrates the process of creating light maps for use in games or any graphics application. Objectives The goal of this document is to explain the process of creating …
GLSL Normal Map Illumination for 2D Games : r/gamedev - Reddit
Jan 28, 2013 · This is Lesson 6, a continuation of my GLSL Tutorial Series. In the tutorial, we'll take a regular texture like this and use normal maps to illuminate it in real-time. This technique …
2D Dynamic Light Mapping - Killed By A Pixel
Nov 7, 2012 · Let’s take a look at how it works in a simple example. I set up a little test area with a single point light to demonstrate the technique. For this example there are some terrain tiles I …
Lightmapping Tutorial - Al's Programming Resource
Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a light bulb that didn't …
Common light map practices - Game Development Stack Exchange
Jan 22, 2011 · To create an atlas (without scaling the lightmaps), create an image that is, say 2x larger than your lightmap on each edge. Then you've got a 2x2 grid of lightmaps. Dump the …
How To Light Your 2D Game Using Normal Maps - GameMaker
Apr 22, 2021 · PolyCrunch Games, developers of Pyramid Plunge, talk us through the process of lighting 2D games using normal maps in GameMaker with amazing results.
Lightmaps (Static Shadowmaps) - flipcode
This is a tutorial on how to generate and render with static lightmaps, as seen in most modern Quake-ish game engines. We'll start with the very basics. I've made some small changes and …