
How to create a moving part - Scripting Support - Roblox
Aug 6, 2021 · I want to create a moving part for my obby game and I can’t find any tutorials to fit my need. I want my part to be a small square that moves horizontally back and forth a certain distance (the player jumps on when its close to them, and it takes them). I don’t even know where to begin to start for this, any ideas?
How to make parts move? - Scripting Support - Developer Forum
Dec 7, 2019 · Greeting everyone! I have a question to ask. I’m very new to scripting, and I really need to find out how to script so I can be advanced and make the games that I need to make. If you have suggestions on where to start scripting and where I can learn Also, please do not suggest outdated channels, or channels that doesn’t explain the script, they just type it and call out the words and put ...
How do I make a player move with a part? - Scripting Support
Jan 1, 2023 · I have a model that rotates around a part at a certain distance (shown in the video), and I need a way to have any players standing on the model to not fall off while it’s moving. I’m pretty sure this would’ve been previously achievable with BodyPosition, but that’s deprecated. Are there any objects in Studio that work similarly to BodyPosition (in order to achieve this effect)? I’ve ...
Best method to create a moving object that players can stand
Jul 20, 2020 · In a game I’m working, there is a train car that moves around on a track and the player can jump on top of it. The problem here is the way I traditionally move a part is by modifying the part’s CFrame or position in a loop, separated by wait(). This creates a pretty consistent, easy to plot movement, however the part moves with no respect for the player’s character. If you jump on top of ...
Ways to move your parts with 0 lag. (List of good and bad
Jul 30, 2023 · LinearVelocity (Client) This was slightly better than the server-side. I kept my 60 FPS for the most part unless I looked in the direction of the parts. But even still, my FPS would only drop to 45, the least being 40. And it’d fix itself shortly after putting me back at 50 FPS. This is also a pretty solid way of moving parts.
Help me to make a moving part that will move player with it
Jun 26, 2020 · Hi, I am new to Roblox Studio and I want to make a moving part that will move the player with it. Here’s my current script: local Part = game.Workspace.STAGE4:WaitForChild("Move1") local TweenService = game:GetService("TweenService") local Pos = Vector3.new(-377.07, 102.48, …
How to move a part towards another at a constant pace - Roblox
Oct 14, 2024 · local runService = game:GetService("RunService") local function goToTarget(part: BasePart, target: BasePart, increment: number) -- part should be the part you want to move -- target should be a part on the player local startCFrame = part.CFrame local speed = 50 -- Feel free to change for i = 0, 1, increment do local progress = (i / speed) part ...
How To Make A Player Stick To A Moving Part - Roblox
Dec 10, 2023 · I’m new to scripting and i made a moving part cycle but i want to know if there’s anyway to get the player to stay on the moving part without falling off/moving. -Here’s The Script local MovingPart = game.Workspace.MovingPart local TweenService = game:GetService(“TweenService”) while true do local goal = {} goal.Position = Vector3.new(70.359, 0.5, -118.235) local tweenInfo ...
How to make a player stick to a moving part - Scripting ... - Roblox
Nov 13, 2021 · Hi, I’m really struggling with this, appreciate any help. I have a platform which has 4 directional arrow buttons to move the platform when the player stands on it. I can move the platform and its children fine but the player stays in place. I want the player to move with the platform. I’ve had various success achieving this where I was able to move the player with the platform but then I ...
How can I make players stick to moving parts? - Roblox
Oct 29, 2023 · (NOTE: I need this for UNANCHORED parts, not anchored ones. I’m so sorry for the confusion.) I want to make it so that when a player is on a part, and that part is in motion, the player stays ontop of the part and is able to walk around and jump without changing location. Some players are already able to do this, but there are frames where they can slide and fall off. (And laggy players don ...
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