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  1. AngularVelocity | Documentation - Roblox Creator Hub

    If you only need initial angular velocity, set the AssemblyAngularVelocity method directly on the assembly. When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

  2. BasePart.AssemblyAngularVelocity | Documentation - Roblox

    Angular velocity is the same at every point of the assembly. Setting the velocity directly may lead to unrealistic motion. Using Torque or AngularVelocity constraint is preferred, or use BasePart:ApplyAngularImpulse() if you want instantaneous change in velocity.

  3. How can i make an AngularVelocity constraint only affect 1 ... - Roblox

    May 7, 2022 · It appears there is no way to change only 1 axis of the angular velocity without affecting the other ones. Best solution right now is to calculate an equation in which the other axis are not affected. Use the legacy body movers, since those allow single axis manipulation. Did you ever find a solution? Currently having this issue.

  4. Does anyone know how AssemblyAngularVelocity works ... - Roblox

    Sep 11, 2022 · AssemblyAngularVelocity works similarly to how AssemblyLinearVelocity in the sense that it is calculated based on physically driven BaseParts. Meaning the rotational speed of a part. If you want to change the angle of a part you …

  5. creator-docs/content/en-us/reference/engine/classes ... - GitHub

    A `Datatype.Vector3` that gives the desired or target angular velocity. This vector is set in the `Datatype.CFrame` expressed by the `Class.AngularVelocity.RelativeTo|RelativeTo` property.

  6. AngularVelocity | Documentation - Roblox Creator Hub

    The AngularVelocity constraint applies torque on an assembly to maintain a constant angular velocity.

  7. How can I use angular velocity? - Building Support - Roblox

    Nov 11, 2021 · I placed an attachment + AngularVelocity in a part, unanchored the part, set MaxTorque to 10, velocity to 0,10,0, yet the part doesn’t rotate as shown: (Don’t mind numbers :)) Increase the torque, 10 is less, consider something like 10k. More torque wont do anything bad but less will make it not spin.

  8. BodyAngularVelocity | Documentation - Roblox Creator Hub

    The BodyAngularVelocity object applies a [torque][1] (or rotational force) on a BasePart such that it maintains a constant [angular velocity][3] as determined by its AngularVelocity property. This allows for the creation of parts that continually rotate.

  9. AngularVelocity and LinearVelocity not working? - Roblox

    Jan 4, 2023 · I’m making a fly script for a drone, however it doesn’t work, and for whatever reason, on both the LinearVelocity and AngularVelocity the .Active property isn’t true. Any help would be appreciated! local Attachment = Middle.Attachment. local LinearVelocity = Instance.new("LinearVelocity", Attachment) LinearVelocity.MaxForce = 400000.

  10. BasePart:ApplyAngularImpulse | Documentation - Roblox Creator …

    Applies an instant angular force impulse to this part's assembly, causing the assembly to spin. The resulting angular velocity from the impulse relies on the assembly's mass . So a higher impulse is required to move more massive assemblies.

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