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  1. GitHub - shobhitraj1/Stick-Hero: This repository contains the …

    This repository contains the source code for Stick Hero game (adaptation of the popular game with same name) implemented in Java with JavaFX libraries as part of the Advanced Programming course project. It also contains UML Class Diagrams, Use Case Diagrams & Screen Captures of the game. AP Project (Section A) - Stick Hero Game

  2. GitHub - aniket-3001/Stick-Hero: An implementation of the game Stick

    This repository contains the source code for Stick Hero game (adaptation of the popular Ketchapp game with same name) implemented in Java with JavaFX libraries as a part of my Advanced Programming course project. It also contains UML Class Diagrams, Use Case Diagrams and Screen Captures of the game.

  3. GitHub - nimitpanwar/Stick-Hero: An arcade game made using JavaFX

    A replica of the game Stick Hero, made using JavaFX for the Advanced Programming course at IIIT, Delhi.

  4. Stick Hero Game Implementation: Develop an Engaging JavaFX Game ...

    Feb 10, 2024 · Introduction: For your AP course project, you will be tasked with implementing a game inspired by Stick Hero using JavaFX and object-oriented programming (OOP) concepts. Your game should emulate the core mechanics of Stick Hero while adding your own creative twist.

  5. Class diagram examples for RPG (Role Playing Game)

    Aug 6, 2009 · Game-specific classes such as PlayerClass or PlayerRace, each of which describe a player's class (eg. warrior, wizard, thief) or race (human, elf, dwarf) and set starting stat values and limits, skill availability lists, special powers, etc.

  6. UML for Stick Hero

    The document outlines the UML class diagram for a game called StickHeroGame, detailing various classes such as StickHeroPlayer, Platform, and Stick, along with their attributes and methods. It describes the relationships between these classes and the functionalities they provide, including game management, player controls, and graphics rendering.

  7. Solved IMPLEMENT AND PROVIDE THE CODE USING JAVA FX

    In this project, you will develop a game where a character named stick-hero traverses between platforms by stretching out a stick. The stick has to be of exact length or the character will fall down. The character can collect the reward (cherries) while reaching the goal.

  8. uml - Should I add interfaces for my simple game classes

    Mar 14, 2022 · I'am trying to create an UML class diagram for a simple game. I've three inheritance classes ( NPC , Player , Monster ) and they should interact with each other (e.g. in an attack). I wonder if I should use interfaces in my simple case.

  9. Stick-Hero/UML-Class-Diagram.pdf at main - GitHub

    An arcade game made using JavaFX for university course CSE201 (Advanced Programming) - nimitpanwar/Stick-Hero

  10. JavaFx 2.0 block game animation / code design - Stack Overflow

    Nov 18, 2012 · To keep my own coding skill up I have recently been building a version of this game (Block blaster) in Java using JavaFx 2.0. As it was only for my benefit there was no real thought to software patterns or design and so all the game logic ended up in the GUI classes, which became more and more bloated as I added features.

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