Hi! My goal is to create a first-time join GUI configuration. I want to store the player’s class, display name, and use that data to unlock certain features(if player dont have this data then he need to recomplete configuuration). I’m considering using either DataStore or ProfileService for this. Which one should I use? Thanks, also sorry for my bad english.
Learn more:Hi! My goal is to create a first-time join GUI configuration. I want to store the player’s class, display name, and use that data to unlock certain features(if player dont have this data then he need to recomplete configuuration). I’m considering using either DataStore or ProfileService for this. Which one should I use? Thanks, also sorry for my bad english.
devforum.roblox.com/t/best-way-to-make-first-time …Simply, I want players to be able to send a report off-platform with a webhook for moderators to read, join, and apply appropriate moderation actions. Everything works, up until the link to join the game. I was reading up on deep links and figured I could use the gameInstanceId parameter to allow them to join straight into the game using the JobId.
devforum.roblox.com/t/deep-links-using-gameinsta…FYI: A small ping for every player on the server every second wont affect the server much at all. To get technical: A RemoteEvent adds ~9 bytes` of protocol overhead. A simple “ping” that only passes the player object (which is implicit) or a tiny boolean/number ends up around 15-20 bytes total. Roblox’s soft cap is ~50 kB/s per cleint.
devforum.roblox.com/t/how-can-i-detect-when-a-pl…I’m currently making a game that has the player try to ram others’ character to tip them over and make them explode I’m running into an issue with physics in relation to individual clients and network ownership, because even though the movement system is entire based on physics, those physics don’t seem to replicate to the other clients (i.e the velocity of opponents), as seen in the ...
devforum.roblox.com/t/player-character-velocity-no…The code I sent to you is a simple debugging measure, it’s not anything fixed. I don’t see a problem with your code from what you have given us, but I want you to run it and see if the continue actually does work.
devforum.roblox.com/t/script-doesnt-continue/3625…- bing.com › videosWatch full videoWatch full videoWatch full videoSee more
Best way to make first time join gui - Scripting Support - Roblox
22 hours ago · Hi! My goal is to create a first-time join GUI configuration. I want to store the player’s class, display name, and use that data to unlock certain features(if player dont have this data then he need to recomplete configuuration). I’m considering using either DataStore or …
Creator Roadmap 2025: Spring Update - Announcements - Roblox
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