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Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
You create your own game for free, you need to use a game development software. The good news is that there are many free apps for this purpose. For example, you can use Unity, Unreal Engine 5 ...
For game artists, it is important to focus on how assets are created in Unity or how they can be imported from other sources. Unity assets include sprites, tiles, 3D models, textures, sounds, and ...
In Unity 6, this means focusing on performance and workflow improvements. In AI, it means working to make sure they have tools to build more, faster. We want to be a true partner, addressing our ...
Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, unveiled a slate of new AI innovations and platfor ...
Referred to as a “Unity Runtime Fee,” the $0.20-per-install charge has some developers wondering whether they’d pay more to Unity than they’d earn from their games.
Unity unveiled its phenomenally unpopular policy change in a Tuesday blog post, immediately sparking widespread anger, confusion, and disbelief among the game development community. From Jan. 1 ...
The developer of two free indie games that went viral says that new revenue rules planned by game engine provider Unity would have cost him more than $5 million in install fees.
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
For one, development skills and processes don't transfer perfectly between engines, so even if a developer can change engines in response to this news – to say nothing of the 12-month Unity ...
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