There might be thousands of employees at Bethesda, but when it comes to Starfield, Todd Howard always had the final say.
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A former Skyrim, Fallout, and Bethesda developer says they were surprised by the number of loading screens in open-world epic Starfield.
Veteran Bethesda developer Nate Purkeypile revealed his surprise at the large number of loading zones in Starfield on launch.
Starfield is a truly massive RPG, but according to one Bethesda veteran, it didn't need to be stuffed with as many loading ...
Ahead of Starfield’s launch, Bethesda development chief Todd Howard revealed that the game would release locked at 30 frames ...
A developer who previously worked on Starfield comments on the loading screens found in Bethesda's most recent open-world ...
Starfield is riddled with too many laoding zones, which was not the case during the early development period of the game.