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In Python, however, the benefits of threading are diminished ... Calling reactor.run() in Twisted simply starts the event loop, and run() exits when the application finishes, the same as an event loop ...
The point is that Python has a way to economically express things like loops that iterate over multiple objects and perform a simple operation on each element in the loop, or to work with things ...
Thankfully, Pygame makes this very easy: for event in ... Finally, we quit the game once the loop has ended! Now you know how to make a game in Python! At least you know how to make moving squares ...
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