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Work graphs cut memory needs from 34.8 GiB to 51 KiB Rendering trees in 3D has always been a bit of a memory hog, but AMD seems to have chopped down the problem with a new technique called “work ...
A new research paper from AMD explains how procedurally generating certain 3D objects in real-time-rendered scenes, like ...
Segmentation propagation, similar to tracking, is the problem of transferring a segmentation of an image to a neighboring image in a sequence. This problem is of particular importance to materials ...
Graph.ical, a procedural texture authoring application developed for PROCJAM ... A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving ...