News

Riot Games is using the Unity games engine for two of its forthcoming current projects. Both card title Legends of Runeterra and mobile MOBA League of Legends: Wild Rift are being built on the ...
Unity, the software company that 70% of mobile games use, is deploying generative AI in games. It’s a massive strategic play that the company’s CEO says will drive similar growth in gaming to ...
"Now I can say, unequivocally, if you're starting a new game project, do not use Unity," wrote developer Brandon Sheffield in a post summing up the feelings of many creators.
Unity used to be the cheaper, simpler alternative to Epic’s Unreal engine, not to mention easier for smaller 2D projects and mobile games. But the industry isn’t in the same place it was ten ...
Unity is modernizing its core ad business, strengthening relationships with developers, and making significant inroads into high-value industries beyond gaming.
Necrosoft Games director Brandon Sheffield simply wrote, “if you’re starting a new game project, do not use Unity. If you started a project 4 months ago, it’s worth switching to something else.
Initially, Unity planned to charge game developers a small fee every time a user installed a Unity game (beginning at the start of 2024, subject to the project meeting certain thresholds).
Games and projects that are currently in development will have not factored in the additional fees Unity plans to levy, throwing existing plans into turmoil. What I also dislike also about this ...
The engine maker even goes as far as to say that 50% of games across devices use its tech. Unity game players are located in 195 countries – which is literally every single country on the planet.