News

At a GDC 2013 panel, developer Dino Ignacio, Visceral Games’ lead UI designer, explained Dead Space’s design philosophy and chronicled its evolution throughout the series. Diegetic by design ...
Metaphor is developed by Atlus, and it’s a spiritual successor of sorts to the Persona series. Both are turn-based RPGs, but Metaphor shifts the setting from modern-day Japan to a new fantasy ...
Your source for the latest in video games, sci-fi, fantasy, tabletop games, anime, horror, books, and comics. Dead Space’s interface designer studies Star Wars in this supercut | Polygon Skip to ...
I’m a UI Designer, which means I’m the person in charge of how a game’s interface looks, feels and behaves. This means the buttons, controls, screen layouts and gestures a player would use to interact ...
The vacant space pointed out in the bottom right corner was tagged as 'useless' in the Reddit post, but as an experienced player pointed out in the comments, that lack of a UI element is there ...
Above the main home interface is a new floating UI that provides quick access to the game and app library, Microsoft Store, Xbox Game Pass, search, and settings.
But at least in games like The Elder Scroll V: Skryim, the initial menu is minimalist and straightforward–bring it up with a button press and then select from one of four clearly delineated ...