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Ok guys, I am in a real bind here. I have a rather strict date on finishing this OpenGL app I started a while back. It is time for me to put some 3D character models in the game, but I have run ...
However, achieving smooth 3D rendering on a low-power microcontroller is a significant leap. Fish's engine, dubbed "ESPescado" for the ESP32 port, is entirely handmade using C++ and OpenGL.