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Artificial intelligence, which may at some point automate your job and can already defeat professionals in six-player poker, is now able to solve Rubik's Cube faster than any human.
Creating an algorithm that can solve the Rubik's Cube is relatively simple -- the kind of algorithms that allow AI to beat humans at chess or Go or even DOTA 2!
A deep reinforcement learning algorithm can solve the Rubik's Cube puzzle in a fraction of a second. The work is a step toward making AI systems that can think, reason, plan and make decisions.
The Rubik’s Cube has been around for decades. I’ve toyed with the cube, probably in the very late ‘80s or early ‘90s, but never imagined being able to solve one.
A Rubik’s Cube has one core, eight corner cubies, and 12 edge cubies. Creative Commons/Wikivisual The immediate math to be done with those numbers is the total number of ways you can scramble a ...
A machine has taught itself to solve a Rubik’s Cube without human assistance, according to a group of UC Irvine researchers. Two algorithms developed by the researchers, collectively called Deep ...
Solving a Rubik's Cube is not as impossible as it may seem thanks to these tips. Let's take a page out of a 1980s toy catalog and revisit the Rubik's Cube! First, it's the perfect solution to ...
The Rubik's Cube was created 50 years ago by Hungarian inventor Ernő Rubik. Since then, over 500 million of them have been sold. We dive into this global phenomenon that's captured the ...
Most kids can't wait for the final bell of the school day. But at Aloha Huber Park Elementary in Beaverton, some students stay after school to learn about algorithms -- through a Rubik's Cube.
I recently tried to teach my 8-year-old nephew how to solve his 2x2x2 Rubik’s Cube, with four elements on each side. But he already had a curious method of his own, using probability.
The Rubik's Cube is the world's top-selling puzzle game with more than 400 million units purchased worldwide, according to an estimate on the official website. It was invented in 1974, by ...
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