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How it works. First, create a new instance of the Label widget. Second, place the Label on the main window by calling the pack() method. If you don’t call the pack() function, the program still ...
# To Justify text in labels: #Adding a label. To do so, instantiate a TK.Label and associate it with a variable. Then call the pack() method to add it to the Window. # Note: Calling window.mainloop() ...
This widget is used to display text usually. However, you can add an image to the label. To open any image🖼️ we need to install and import the 🛏 pillow library. Now, this is not the only library📚 ...
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