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This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira – Software Engineer at Intel Corporation. By batch-rendering multiple versions of the same mesh, instanced rendering can help ...
Game developers often use OpenGL to handle the rendering chores for graphics-intensive ... applications that use OpenGL 4.3 and higher. The sample code is written in C++ and is designed for ...
MetalGL is designed to unleash the power of Metal’s low-latency rendering to let OpenGL ES games ... MetalGL also adds support for several additional OpenGL ES 2.0 extensions, and includes two new ...