Nieuws

Today, rendering engines such as Unity ... Using event-driven architecture or patterns of observer can solve the communication problem between Model, View, and Controller. For the huge amount of games ...
This repository is my attempt to bring MVC/MVVM architecture patterns into Unity. It mainly uses Zenject for dependency ... I also created a small tool for memory tracking on the Mono/C# side. Right ...
And I adopt the same architecture as the fastest binary serializer, MessagePack for C# that I've developed ... or binding for framework(ASP.NET Core MVC). for Unity, you can download from releases ...