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One developer who has moved across from Godot to Unity – albeit for reasons not related to the latter's missteps – is Tim FitzRandolph from Walaber Entertainment, creator of JellyCar Worlds and ...
In a rare move, Apple is directly adding support for its visionOS platform to the Godot open-source game engine. The move expands the range of tools that developers can use to build content for ...
Apple engineers have offered to contribute Vision Pro support to the Godot engine, which is a free, open source game engine that's available to game creators as an alternative to Unity and Unreal ...
Apple is continuing its push to bring more games to its platforms, with the latest involving an offer to add visionOS support to the Godot game engine.
A popular open-source game engine called Godot Engine is being misused as part of a new GodLoader malware campaign, infecting over 17,000 systems since at least June 2024. "Cybercriminals have been ...
Hackers have used new GodLoader malware exploiting the capabilities of the widely used Godot game engine to evade detection and infect over 17,000 systems in just three months.
Developers could soon have a new option for making games on an iPad, with a port of the game engine Godot getting close to an initial test release.
Another Python library for deep learning applications is Microsoft CNTK (Cognitive Toolkit), which is formerly known as Computational Network ToolKit. The open-source deep-learning library is used to ...
The company has helpfully announced a free tool which uses ChatGPT in order to migrate Unity projects away from Unity and move them to the Godot or Unreal engines instead. Should anyone be wanting to ...
Mesh Libraries are breaking because of a redundant node being generated within the packed scenes created after importing any 3D assets. Had to make assets local the scene and delete the bad node to ...
Describe the feature / enhancement and how it helps to overcome the problem or limitation It would be convenient to be able to expose settings from an import script (EditorScenePostImport, not an ...
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