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ORIGINAL STORY 6.45pm: Unity has announced dramatic changes to its Unity Engine business model which will see it introduce a monthly fee per new game install beginning on 1st January next year - a ...
On September 12, Unity Technologies--the company behind the popular cross-platform game engine Unity--announced it was rolling out a new business model.In the hours to follow, frustration, fear ...
Unity’s Game Server Hosting, in particular, is very popular and has been adopted by some of the biggest games in the world, such as Apex Legends and Among Us. It boasts robust high-concurrency ...
Unity has been hit with another round of layoffs. This is according to posts on LinkedIn from recently laid off staff and confirmed by reporting from Game Developer and 80.lvl.According to reports ...
Those using Unity Personal and Unity Plus will be charged once the game has generated $200,000 or more in annual revenue and have been installed at least 200,000 times since its launch.
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
Unity Pro and Unity Enterprise users will pay $0.15 and $0.125 per install, respectively, after making $1 million in the past year and having more than 1 million lifetime game installs.
The Made with Unity splash screen will be optional for games developed with Unity 6, set to launch later this year. Starting January 1, 2025, Unity Pro will see an 8% price increase, raising the ...
The ‘Unity Runtime Fee’ will come into effect on January 1, 2024, and will impact games which have passed certain thresholds. For anyone using Unity Personal or Unity Plus, their game must ...
The writing is already on the wall. No publisher is ever going to sign a Unity game knowing that they're going to have to pay a tax on every install.