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GGNN is implemented using C++ and CUDA. It can also be used from Python (>=3.8) via its nanobind bindings. GGNN is based on the method proposed in the paper GGNN: Graph-based GPU Nearest Neighbor ...
Visualize your project's dependencies. DEPRECATED: This plugin has been replaced by built-in sbt plugin in sbt 1.4+, please replace your dependency on this plugin ...
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