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In the case of Blender’s tool, the production can now be rooted in actual 2d drawing techniques, while still taking full advantage of the technical possibilities of cg animation.
Grid based outline draw + extrude on ground plane in Blender and a raw one for Unity. Potential roadmap is to make a full fledged free low-poly make it quick solution - FnSolo/2D-To-3D-Shape-Drawer ...
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