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Vulkan supports Windows 7, 8 and 10, SteamOS, Android, Samsung’s Tizen spin ... ES are pretty much considered a subset of the main OpenGL API now, making cross compatibility much more feasible.
Android was built on the core of open course software. This is why it chose OpenGL as its graphical API. The problem lies in performance. OpenGL is cross-platform and flexible, but it’s terribly ...
Low-overhead graphics APIs are all the rage these days, at least if you're the sort of person who gets excited about graphics APIs. iOS 8 introduced Metal last year, and OS X El Capitan will ...
The best Android games look significantly better now ... It gives developers more direct control over the GPU than the older OpenGL API, which Vulkan replaces. This more direct control reduces ...
Including the fact that Android L integrates OpenGL ES 3.1 with ... across our extensive PowerVR Insider community.” “The OpenGL API ecosystem is essential in enabling developers to access ...
WebGPU is a successor of sorts to WebGL, a much older API that allows OpenGL-based graphics to be ... on a Windows system running Direct3D and an Android phone running Vulkan.
Above: Khronos is supporting improvements to the OpenGL graphics standard ... 2015 In addition to support from Google Android, the Vulkan API has received support from Windows, SteamOS, Tizen ...
The OpenGL benchmarks signified a complete ... SteamOS, Windows XP and Android. Additionally, the API is designed to work across a wide array of devices from mobiles to gaming PCs.