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Wave function collapse implementation in Haskell. This implementation works on a "Graph" rather than an image, so it scales to arbitrary dimensions. This means you can run WFC in 2D, 3D, or even do 3D ...
Graph-Weighted Wave Function Collapse This repository contains a Unity implementation of an experimental extension to the Wave Function Collapse algorithm in which each cell collapse is impacted by ...
Due to its abstract and counterintuitive nature, quantum mechanics is considered as one of the most challenging subjects in science and technology. This study outlines a general workflow for the ...
This paper presents three-dimensional (3D) orthogonal vector basis functions for the time-domain finite element (TDFEM) solution of vector wave equations. Both ...
This paper describes graph-based Wave Function Collapse algorithm for procedural content generation. The goal of this system is to enable a game designer to procedurally create key content elements in ...
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