Alongside the technical debt it would require to implement, it just didn't make sense given the vision the game had.
Since then, Starfield has improved quite a bit with updates and its first DLC, but it's not quite the game the studio had envisioned. At least, it's a lot less bloody. Speaking with Kiwi Talkz, senior ...
Former employee Dennis Mejillones, who was a character artist on The Elder Scrolls 5: Skyrim, Fallout 4, and Starfield, told Kiwi Talkz that Bethesda had to cut the feature because the interaction ...
As reported by Video Games Chronicle, former Bethesda artist Dennis Mejillones revealed that Starfield revealed that the studio worked on decapitations for the game, and ultimately decided against it.
More like this Is Starfield Coming Out on PS5? Phil Spencer Won’t Rule It Out Former employee Dennis Mejillones, who was a character artist on The Elder Scrolls 5: Skyrim, Fallout 4, and ...