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Fortunately, Microsoft's head of DirectX development, Shawn Hargreaves, offered a nice overview of the forthcoming feature to its graphics API. He's a Windows guy, but it's also worth noting that ...
Theory and implementation of fundamental techniques for 3D rasterization ... Read WebGL API specifications and have familiarity with basic WebGL functionality Explain the use of linear algebra and ...
Nvidia recently announced that its PhysX engine would become a fully open-source project. The developers have now released the source code under the permissive BSD-3 license ...
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