News
Google announced today that it would enable WebGPU support in its Chrome browser by default starting in version 113, currently in beta. In development since 2017, WebGPU is a next-generation ...
Google has just unveiled a huge improvement for browser games — WebGPU. The new API might revolutionize the idea of playing games in the browser, and it won’t be limited to just Google Chrome.
The evolution of web technology is exciting and has been driven by the desire for more engaging and complex experiences—from simple HTML content in 2-D to more advanced WebGL experiences in 3-D.
After years of development, a new web graphics API called WebGPU is soon coming to Chrome and other browsers on both desktop and mobile platforms. For example, Google Meet uses machine learning to ...
Watch it in action with this online demo, which uses WebGPU to implement CLIP (Contrastive Language–Image Pre-training) running in one’s browser, using the input from an attached camera.
WebGPU is an API that uses the device's GPU for rendering and calculation processing, and provides access to more advanced GPU functions than WebGL. It was designed with the web platform in mind ...
With Chrome 113 web apps may get more access to your graphics card. Google has announced that WebGPU, an API that gives web apps more access to your graphics card’s capabilities, will be enabled ...
A new API called WebGPU will give remote services more direct access to your local GPU hardware, potentially allowing for full 3D games in the browser that blow current options out of the water.
Now Google has officially unveiled a new API for its Chrome browser called WebGPU that will let your GPU handle some heavy lifting when running games and other GPU-based workloads. The new API ...
Google is rolling out the first iteration of WebGPU which will allow the Chrome browser to use a computer’s graphics card to enhance web-based video games and their graphical fidelity.
Yeah, UE5 in a web browser. In a photo posted to X by "moon" we get to see Unreal Engine 5 running in WebGPU, with multi-threaded rendering, many performance optimizations, and an asset streaming ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results