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Essentially, as Vulkan does in games ... VK_KHR_video_encode_queue: API calls used only in encode operations. The diagram below shows how an entire decode or encode operation will carry out ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console ...
Here’s how it works. The Khronos Group's low-level Vulkan API has slowly been making headway into games since version 1.0 was released a little over two years ago. Today the consortium is ...
3d
YouTube on MSNVulkan vs DX12 Red Dead Redemption 2 PC Performance Analysis with 2070 Super & RX 5700 XTIf you've been playing Red Dead Redemption 2 on PC, you will have seen the option for either the Vulkan or DX12 API. In this ...
This page is part of IGN's Valheim Wiki guide and details everything you need to know about enabling and using the Vulkan API in Valheim after its latest 0.146.8 update. What is the Vulkan API and ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD's ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow).
Vulkan is an open-source and cross-platform application program interface (API) developed by Khronos Group, a non-profit consortium with members including technology giants such as AMD ...
This is a change from Khronos' usual practice, which is to announce a new version of the OpenGL API with vendor support following at a later time. Vulkan is a direct descendent of AMD's Mantle and ...
In direct contrast to this, the Vulkan API provided a more consistent workload and spread the processing power across 4 cores. This improved the framerate by almost 50% and hovered around 50fps.
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