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In direct contrast to this, the Vulkan API provided a more consistent workload and spread the processing power across 4 cores. This improved the framerate by almost 50% and hovered around 50fps.
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console ...
This page is part of IGN's Valheim Wiki guide and details everything you need to know about enabling and using the Vulkan API in Valheim after its latest 0.146.8 update. What is the Vulkan API and ...
Essentially, as Vulkan does in games ... VK_KHR_video_encode_queue: API calls used only in encode operations. The diagram below shows how an entire decode or encode operation will carry out ...
Vulkan is an open-source and cross-platform application program interface (API) developed by Khronos Group, a non-profit consortium with members including technology giants such as AMD ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow).
This is a change from Khronos' usual practice, which is to announce a new version of the OpenGL API with vendor support following at a later time. Vulkan is a direct descendent of AMD's Mantle and ...
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