News

One of the big factors to game engine Unity's success is that for awhile it ran on basically any platform be it Oculus, PS Vita or home consoles like the PlayStation 4 and Xbox One. But according ...
Unity is set to end support for Web Player as browser vendors move away from plug-ins. Google, Microsoft and Mozilla are all ending support for plug-ins in Chrome, Edge and Firefox.
A major attraction to using Unity is the ability to author console-quality 2D and 3D games for the Web. Unity’s attractive price point was a major factor in seeing early adoption by indie ...
Unity Technologies Inc. has announced that as of March 2016 it will no longer support the Unity Web Player plugin, which currently allows developers to release games for web browsers using the Unity g ...
A zero-day vulnerability has been disclosed in the popular Unity Web Player browser plugin. The flaw allows an attacker crossdomain access to websites and services using the victim’s credentials.
While Unity already allows developers to publish projects to the Web through its proprietary Unity Web player, the new Unity 4 will add support for porting projects to Adobe Flash as well.
Unity games can also be deployed on the Web, but this function currently uses a browser plug-in, the Unity Web Player. The early access will remove the need for the plug-in.
Native Client allows for near native speeds within the Chrome browser, without the need for installing the Unity Web Player. Unity 3.5 also ships with the preview release of the Flash deployment ...
According to Unity Technologies, the Unity Web Player was installed on over 200 million computers as of March 2013. The company says it serves over 700,000 monthly active developers, ranging from ...
Helgason’s third point was that Unity has noticed a marked movement by developers away from Flash at the same time it has seen “unprecedented growth” in the use of its own Unity Web Player.