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Whitten’s answer touched on another big “why” question developers had: why didn’t Unity simply introduce a revenue share plan in the first place? “We’re trying to build a model that we ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday ... the ongoing financial gains from player engagement, unlike a revenue ...
Unity proclaimed that on Jan. 1 it would be implementing a pay-per-download pricing model to charge developers ... keep the ongoing financial gains from player engagement, unlike a revenue share.” ...
the company that makes the Unity video game engine popular with indie developers, announced that it was changing its pricing model. The changes included a pricing scheme that sought to charge ...
The company is bringing in a pay-per-download pricing scheme based on Unity Runtime, which is code on the engine that executes on player devices ... retroactive business model they might throw ...
The company behind the massive game creation software finds itself in hot waters after announcing a new pricing model (Image via Unity ... issue for one-time single-player games, free-to-play ...