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Whitten’s answer touched on another big “why” question developers had: why didn’t Unity simply introduce a revenue share plan in the first place? “We’re trying to build a model that we ...
Here’s the table Unity included in its announcement that shows the new fees broken down by subscription tier, markets, and download thresholds. These changes go into effect January 1st ...
Unity is backpedaling after a disastrous attempt to change the fees it charges developers to a model that would charge on a per-download basis, the company announced on Friday. Subscribers to the ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. GameSpot reached out to a number of game developers and studios ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
“At present, we don’t see how we can start any new projects using Unity when there is no way to know what kind of retroactive business model they might throw at us in the future.” Another ...
Unity proclaimed that on Jan. 1 it would be implementing a pay-per-download pricing model to charge developers a flat fee any time someone installs a video game utilizing Unity software.
It'll be difficult for the company to backtrack enough to regain the confidence and trust of the myriad of developers very publicly decrying the upcoming revenue model changes. The language Unity ...