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compiling subshader: 0, pass: universal forward only, fragment program with _additional_lights _additional_light_shadows _alphamodulate_on _alphapremultiply_on _alphatest_on _clearcoat_on _iridescence ...
Compiling Subshader: 0, Pass: Universal Forward Only, Vertex program with EVALUATE_SH_VERTEX _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT_LOW _VOLUME_TRANSMISSION_OFF Platform defines: SHADER_API_MOBILE ...
Learn how to use projection painting, a technique that lets you paint onto your 3D model using a 2D image, to create a seamless texture that looks realistic and professional.