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Game engine Unity has announced it will begin charging developers a fee every time a user installs their game. That's even if someone's just installing games they already own on a new computer.
Beginning Jan. 1, 2024, developers who publish a made-with-Unity game will pay $0.20 each time that game is installed, according to Tuesday’s blog post.
For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
Unity‘s new fees – which will charge developers every time that their game is installed – have been incurring ire from those who use the software engine to make a living.. READ MORE: Why ...
Once developers using the Unity engine surpass these thresholds, those using the lower-tier plans will have to pay the company $.20 per game installation while those on the higher-tier plans will ...
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
Unity provides a platform for 3D games, apps, and experiences, but the sheer volume of documentation can make learning the engine challenging. The company used Microsoft Azure OpenAI Service to build ...
I practically need potholders for this hot take. In 2019, Unity made a bunch of sweeping changes. Developers revolted. Unity made promises about allowing people to stay on the version of the ToS ...
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