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Once upon a time, Unity promised to overhaul the way developers would build user interfaces in their Unity-powered games. This was roughly around the time man discovered fire*. [* In non-snark ...
It will, in other words, “basically turn Unity into a UI that can match and exceed the OS X user interface in regards to visual effects,” blueprint author Kenny Strawn wrote. Design issues ...
Unity features a graphical user interface, and touts support for particle ... and support for Ageia’s physX Engine. The engine made its solo debut at Apple’s Worldwide Developer Conference ...
Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D ... 2D was figuring out a good workflow — an interface for 2D that worked well and still felt ...