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While Unity animation events provide ability to call method from specific time point of animation clip, there is no Unity API for binding such method at runtime from code. So it was decided to ...
Animation clips are the basic units of animation in Unity. They contain the keyframes and curves that define how your character's bones and joints move over time.
Procedural Animation example in Unity.. Skeletal animation uses a key frame animation clip, which contains transforms of joints in chronological order. These pre-recorded animation clips are just ...
Learn how to create realistic character animations using common state machine patterns and Unity game engine. Discover how to use sub-state machines, blend trees, state behaviors, and more.