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our two objects are now ‘solid’ as far as Unity is concerned but there’s no gravity. To change that, select your main character and choose ‘Add Component’ and then ‘Rigidbody 2D ...
The new Unity Weta Tools division is described as a ‘complete toolchain for 3D creation, simulation, and rendering’ across game and film productions. The new Unity Weta Tools division is ...
we went over the basics of creating a 2D platformer in Unity for Android. In doing so, we created a very basic little ‘game’ (I use the term loosely) that allowed us to move a character left ...