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This blog post will take a look at how to convert the Vertex colors from the original scan, creating a UV Texture ... in Blender 3. Converting Vertex colors to UV Map and editing your 3D Mesh ...
The idea is to read in the gcode for the object, and convert it to an internal mesh representation that blender needs in order to function. From there the desired textures can be applied to the ...
Textures are good at hiding layer lines, even just the fuzzy skin textures you find in many slicers. Posted in 3d Printer hacks Tagged 3d printing , blender , texture Post navigation ...